* Be aware that there is no benefit to waiting for fatigue to decay below 10 minutes
Jump |
Cooldown |
Wait Period (optional) |
Fatigue* (before jump) |
Jump Distance |
Fatigue* (after jump) |
Travel Time (sum) |
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#1 | N/A | N/A |
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#2 |
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#3 |
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#4 |
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#5 |
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#6 |
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#7 |
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#8 |
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#9 |
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#10 |
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#11 |
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#12 |
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Based on original mechanics introduced in the Phoebe expansion released 30.10.2014 17:19
Updated with new jump ranges established in Ascension, and fatigue mechanics established in the "March release" implemented 20.03.2018
Originally created by kiu Nakamura / Brave Collective
Rewritten for current mechanics by oaao
Containerized by Sjolus / Capital Fusion (GitHub)